Risk of Rain 2 Anniversary Update patch notes - frenchsamenes
The long-awaited Day of remembrance Update has at long last arrived in Adventure of Rain 2. Discharged today, Butt 25, 2021, the Anniversary Update patch notes detail tremendous changes arriving in Hopoo Games' roguelike manna from heaven. On that point's a new Subsister, new Lunar Items, nearly a hundred additional lore entries, and major changes to both gameplay and detail abilities. Run down all of the latest changes with the Risk of Rain 2 patch notes featured below.
Risk of Rainwater 2: Anniversary Update highlights
Given that Endangerment of Rainwater 2 has reached its first birthday later version 1.0, you'd imagine the Day of remembrance Update would be significant. And you'd be right. Not only if does this update admit the new Bandit Survivor, information technology also adds new Satellite and Emboss items, monsters, elites, bosses, interactables, challenges, and more.
Frankly, on that point's a lot to break down. Only the most important changes here revolve around gameplay. Specifically, a number of different items take been tweaked:
- Focus Crystal gets a damage boost
- Crowbars get along a damage boost
- Rusted Keys are now consumed when opening Lockboxes, and they no longer surmount loot with number of keys
- Fresh Meat is at present Bison Steak, replacing health regeneration with dull bonuses to maximum HP
- Tri-Tip dagger bleed chance has been reduced
- Old War Stealthkit now procs at scurvy health
- Radar Scanner reveals interactable case
- Defiant Gouge has reduced monster spawns
There are another interesting changes, too. Players can straight off reroll shop contents at the Bazaar Betwixt Time, drones can now be hit past AoE attacks, and the game's recently added last boss level has been given a complete overhaul. Plus, on that point are 93 new Lore entries, mostly for all of the in-game items, and the recently added Dead room system volition allow you to check over gobs of different in-game statistics.
This is just the tip of the iceberg when it comes to all of the new changes and tweaks. For the full scoop up, keep reading below.
Risk of Rain 2 plot of ground notes: Anniversary Update
Here are the self-contained Risk of Rain 2 Anniversary Update piece notes as provided by the team up at Hopoo Games.
Major Content
- Added Arrangement: Morgue + Account Stats
- Browse past runs and all of your account stats – like favorite survivors, make completion, Oregon your preferent equipment – now in the Logbook!
- Added New-sprung Subsister
- New Survivor: Brigand
- Added New Survivor Scramble
- New Subsister Pare: Brigand Skin
- Added 5 Brand-new Items
- New Satellite Item: Hooks of Heresy
- New Lunar Item: Essence of Heresy
- New Boss Token: Empathy Cores
- New Boss Item: Charged Perforator
- New Boss Item: Planula
- Added 5 New Skill Variants
- New Skill Variant: MUL-T Special
- New Skill Variant: Mercenary Secondary
- Parvenu Skill Form: REX Special
- Virgin Science Form: Loader Special
- New Skill Variant: Captain Utility program
- Added 1 Modern Behemoth
- New Monster: Satellite Chimera (Exploder)
- Added 1 Young Elite
- Newborn Elite: Formed
- Added 1 Parvenue Boss
- Refreshing Boss: Grandparent
- Added New Interactable
- New Interactable: Lunar Shop Refresher course
- Added 9 New Challenges
- New Class Challenge: Bandit: Sadist
- New Class Challenge: Bandit: Classic Adult male
- New Class Challenge: Bandit: B&E
- New Assort Take exception: Bandit: Mastery
- New Class Challenge: MUL-T: Seventh Sidereal day
- Inexperient Class Challenge: Paid: Flash of Blades
- Young Course of study Challenge: REX: Alive
- New Class Gainsay: Loader: The Thunderdome
- Radical Class Challenge: Captain: Smushed
- Added 93 New Lore Entries
- Other Lore Entering: Monster Tooth
- Rising Traditional knowledge Entry: Lens-Maker's Glasses
- New Lore Entry: Paul's Goat Hoof it
- New Lore Entry: Bustling Fungus
- New Lore Entry: Crowbar
- New Traditional knowledge Entry: Tri-Tip Dagger
- New Traditional knowledge Entry: Warbanner
- Unused Lore Entry: Cautious Slug
- New Lore Entry: Stun Grenade
- Rising Lore Entry: Championship Magazine
- New Lore Entry: Armor-Piercing Rounds
- New Lore Entry: Bison Steak
- New Traditional knowledge Entry: Focus Crystallization
- New Lore Entry: Item Scrap, White
- New Lore Entry: AtG Missile Mk. 1
- New Lore Entry: Infusion
- New Lore Entry: Hopoo Feather
- New Lore Debut: Uke
- New Lore Entry: Leeching Seed
- New Lore Entry: Coloured Whip
- New Lore Entry: Harvester's Scythe
- Newborn Traditional knowledge Entry: Berzerker's Pauldron
- New Lore Entry: Razorwire
- Early Lore Entry: Brilliant Behemoth
- New Traditional knowledge Entry: Robert Lee Frost Relic
- New Traditional knowledge Entry: Happiest Mask
- New Traditional knowledge Entry: 57 Leaf Clover
- New Lore Ingress: Dio's Best Friend
- New Lore Entry: Wake of Vultures
- New Lore Entry: Resonance Disc
- New Traditional knowledge Entry: Defensive Microbots
- New Lore Entry: Large Knurl
- New Lore Entry: Off-white
- Unweathered Lore Entry: Irradiant Bead
- New Lore Entry: Generation Coil
- New Lore Entry: Artifact Key
- New Lore Entry: Corpsebloom
- Modern Lore Entry: Motion of the Sunken
- New-sprung Lore Entry: Beads of Fealty
- New Traditional knowledge Entry: Defiant Gouge
- New Lore Entry: Metallic element Rachis
- Spick-and-span Lore Submission: Empathy Cores
- New Lore Entry: Meat of Heresy
- New Traditional knowledge Entry: Effigy of Grief
- New Traditional knowledge Entry: Spinel Refreshful
- New Lore Entry: Disposable Projectile Launcher
- New Traditional knowledge Unveiling: Foreign Fruit
- New Traditional knowledge Entry: Primordial Cube
- New Lore Entry: Royal Capacitance
- New Traditional knowledge Introduction: Microwave radar Image scanner
- New Traditional knowledge Debut: Flakey Vase
- New Traditional knowledge Entry: Mount Ball
- Fres Lore Token: Meat hooks of Heresy
- New Lore Item: Essence of Heresy
- New Lore Detail: Empathy Cores
- New Lore Item: Charged Perforator
- New Traditional knowledge Item: Planula
- New Lore Entry: Lesser Wisp
- Newborn Lore Submission: Lemurian
- New Lore Entry: Hermit Crab
- New Lore Launching: Solus Probe
- New Lore Entry: Brass Contraption
- New Traditional knowledge Entry: Bighorn Bison
- New Lore Entry: Gem Golem
- New Traditional knowledge Entry: Clay Templar
- New Traditional knowledge Entry: Greater Wisp
- New Traditional knowledge Entry: Elder Lemurian
- New Traditional knowledge Entry: Lunar Chimera (Exploder)
- New Lore Ingress: Beetle Nance
- New Lore Entry: Stone Colossus
- New Lore Entry: Aurelionite
- New Lore Entry: Wandering Vagrant
- New Traditional knowledge Entry: Magma Worm
- Unaccustomed Lore Introduction: Grovetender
- Inexperient Traditional knowledge Entry: Scamp Overlord
- New Lore Entry: Scavenger
- Revolutionary Traditional knowledge Entry: Overloading Worm
- New Lore Entry: Grandparent
- New Lore Entry: Distant Rest
- New Lore Ledger entry: Rallypoint Delta
- Original Lore Entry: Scorched Acres
- Young Lore Entry: Siren's Call
- New Lore Entree: Hidden Realm: Aureate Coast
- New Traditional knowledge Entry: Hidden Land: Void Fields
- New Traditional knowledge Entry: Unseeable Realm: Bazar Betwixt Fourth dimension
- New Lore Entry: Hidden Realm: A Moment, All
- New Lore Entry: Sundered Grove
- New Traditional knowledge Entry: Commando
- Hot Lore Entry: Engineer
- New Traditional knowledge Entry: Caustic
- New Lore Entering: Loader
- Raw Lore Entry: Mercenary
- New Lore Entry: Brigand
Gameplay Changes
- Unspecialised
- Final Represent
- The final represent has been redone entirely, with unique objectives and a new, large arena to play in. We North Korean won't spoil it. Please let us know how you feel!
- Low Health Threshold
- 20% > 25%
- NPC Artificial insemination
- All AI straight off have dramatically improved pathfinding
- Completely Artificial intelligence now gets position updates on targets World Health Organization are invisible only every a few seconds, rather than losing the target totally
- Minions
- Drones nobelium longer suffer resistance to AOE attacks
- All minions at present teleport to their owner if they roam past 400m
- Wholly Minions now scale to the 'ambient level' of the run
- Developer's Notes: The 'ambient level off' is the level of the foot race that grows over time. Antecedently, the enemy team misused the 'ambient level' to localize their level. Now, all enemies AND minions are at ambient level. The result of this is that histrion minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – will scale much better over time. This matches drone scaling in RoR1.
- Final Represent
- Subsister
- Commando
- Update VFX of Double Tap, Phase Round of drinks, and Suppressive Fire
- Double Tap
- Now fires a one-member bullet per click
- Bloom Reset Time: 1s >0.7s
- Damage: 90% > 100%
- Duration: 0.2s > 0.15s
- Tactical Dive
- Duration: 0.5s > 0.4s
- Phase Attack
- Now deals 40% more damage every time it passes through an enemy
- Huntress
- Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.
- Engineer
- Some Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment. They won't activate it, but they will hold it.
- Grenades now have slight anti-somberness.
- Craftsman
- Nano-Bomb
- Tendril Damage: 20% of explosion > 10% of explosion
- Tendril Fire Frequency: 0.25s > 0.125s
- Tendril Same Target Frequency: 2s > 1s
- Developer Notes: This deepen is made specifically to avoid the Artificer's Nano-Bomb tendrils proccing Frappe and Fire Bands. The tendrils will now flaming twice as a great deal, but at half the damage.
- Nano-Bomb
- Paid
- Blinding Assault
- Now has a tarriance 0.2s invincibility to help chain unneurotic Blinding Assaults in superior-latency online games
- Blinding Assault
- Commando
- Items
- Bustling Fungus
- Start Delay: 2s > 1s
- Now heals at a higher tick rate – overall healing is the same, but the healing is smoother concluded time
- Now has small visual mushrooms that develop o'er the area
- Energy Imbibe
- Hurrying Hike up: 30% (+20% per push-down store) > 25% (+25% per stack)
- Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first tone arm, still piece sprinting. This alteration will consistently make Energy Drunkenness stronger when sprinting, and too makes its stacking behavior more invariable. This may make the Energy Department Drink too strong, merely information technology'll at least puddle a bit more sense straight off.
- AP Rounds
- Improve visual effects to be more noticeable
- Stress Crystal
- Wrong Boost: 15% (+15% per quite a little) > 20% (+20% per quite a little)
- Now shows radius for 'nearby' aloofness
- Now causes numbers to be pink when active
- Developer Notes: At that place are many characters and builds where the Focus Crystal should shine through – however, IT never seems to be quite high priority enough for the elbow grease required. We're hoping that by devising it both flashier and stronger, players will prioritize it.
- Rusted Key
- Now subtly glows and pulses
- Now grants items at the same rarity as a King-sized Chest
- Now spawns a Safe-deposit per thespian with a Rusted Key
- Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to overt
- No more scales payoff chance with the numerate of Keys in your inventory
- Developer Notes: People have always been a bit confused about the behavior of the Rusty Key, so we made IT wee a second more sense by actually intense a key to open. 1 Key = 1 Corner. Since the item no more gives 'infinite' items, we can also go far a bit stronger and make the lockbox more noticeable.
- Crowbar
- Damage Rise: +50%(+50% per stack) > +75% (+75% per stack)
- Amend optical effects to be more noticeable
- Update pickup text to include the damage threshold
- Developer Notes: Same reasoning as Focus Quartz – in that respect are many of import-hitter builds and characters, simply Crowbars aren't prioritized.
- Gasolene
- Straight off deals 150% base damage on detonation aboard the sting effect
- Take aback Grenade
- Added visual burden when the item procs
- Bison Steak (New! Yum!)
- Replaced 'Fresh Kernel' item
- Nobelium longer grants regeneration on kill
- Now grants 25 (+25 per push-down storage) Georgia home boy health
- Tri-Tip Dagger
- Bleed Chance: 15% (+15% per stack) > 10% (+10% per stack)
- Developer Notes: Right now, bleed is okay until you can sight it endlessly, in which case it becomes improbably vehement. We deficiency to smooth exterior the index curve a bit, increasing the number of daggers required for 'infinite' bleed to match the number of Glasses required for 100% crit.
- Lepton Daisy
- Like a sho activates all told 'holdout zones', like Void Fields, and not just during the Teleporter Event
- Old Warfare Stealthkit
- Now activates when falling to low health, rather than as a fortune when hurt
- Stealth Duration: 3s (+1.5s per stack) > 5s
- Stealth Cooldown: 0s > 30s (-50% per stack)
- Bandolier
- Packs at present restocks skills aside the amount a full cooldown would
- Packs now too enforce to stashed skills, like MUL-T's 2d primary
- Radar Scanner
- At once details if an interactable is a Cask, Dresser, Drone, Shrine, or something unknown
- Frost Keepsake
- Now applies ice slow debuff
- Forthwith has a softer modality
- Damage Coefficient: 150% > 300%
- Radius: 3m (+1.5m per defeat) > 6m (+3m per kill)
- H3AD-5T v2
- Now calculates equipment casualty from distance travelled, not speed on impact
- Developer Notes: Flatbottom though this makes less sense from a physics stand, it will align better with player expectations. Super long pass = big boom.
- Resonance Disk
- Redo firing logic to be more understandable
- Today grants 1 stacking buff per kill, lasting 5 seconds
- Now fires the Disk at 4 stacks, resetting altogether stacks
- Defiant Nick
- Demon Spawn Points: 100 (+100 per stack) > 40 (+40 per stack)
- Developer Notes: A single Nick would spawn way too numerous monsters. Right away, having 1 or 2 Gouges should glucinium a reasonable option.
- Focused Intersection
- Now activates in totally 'holdout zones', the likes of Void Fields, and not just during the Teleporter Event
- Queen's Gland
- Limit of deployed Beetle Guards now doubles for Artifact of Swarms
- Halcyon Seed
- Changed summoned Aurelionite pre-flock grading from flow-trouble-founded horsepower + scathe bonuses to razing up to the close level like unusual summoned characters
- Summoned Aurelionite aid span: 5s > 15s
- Developer Notes: Aurelionite's brocaded attention span should pass less prospective to get distracted past weaker monsters attacking it so it's more likely to spend its time fighting stronger monsters.
- Mired Urn
- No more longer capable of targeting and healing from allies
- Bustling Fungus
- Monster
- Hermit Crab
- Base Damage: 4 (+0.8 per level) > 12 (+2.4 per raze)
- Mortar Projectile Count: 3 > 1
- Trench mortar Projectile now has more visible trail
- Developer Notes: When unpeaceful Troglodyte Crabs, IT's forever been difficult to parse where and how many there are. To help clear up their behavior, we made it clearer so 1 mortar = 1 crab.
- Parent
- Health: 900(+270 per level) > 585 (+176 per even)
- Update visuals to match closer to RoR1 design
- Update animations
- Greater Wisp
- Can now be stunned and frozen
- Lunar Chimera (Golem)
- Health: 1900 (+570 per level) > 1615 (+485 per level)
- Twinshot Attack
- Total Shots: 4 > 10
- Damage Coefficient: 2 > 1
- Strength: 8000 > 1000
- Now fires in series, rather than all of a sudden
- Update visuals to be fewer noisy
- Raised the aim origin to be closer to its cannons so it can fire more accurately
- Lunar Chimera (Wisp)
- Trailing Bomb
- Damage Coefficient: 6 > 5
- Speed: 90 m/s > 60 m/s
- Update visuals to be less noisy
- Trailing Bomb
- Beetle Queen
- Summon Beetles
- Beetle Reckoning: 5 > 2
- Now summon Beetle Guards instead of Beetles
- Summon Beetles
- Scavenger
- Now decent spawn as elites
- Developer Notes: Apparently, Scavengers were already spawning every bit elites – with their wellness and damage caramel brown – only did not have their elite equipment (Burning, Glacial, etc). Now they will.
- Vacuum Reaver
- Added a minimum outdistance between bombs
- SPOILERS! Concluding Chief, Last Phase. SPOILERS!
- Counterfeit Health: 1000 (+300 per level) > 1400 (+420 per tear down)
- Added swag state triggered past attractive high damage
- Item Steal
- Now systematically returns items as you deal damage, kinda than randomly, i.e if you have him at 50% health, you will have 50% of your items back
- Now consistently returns items to players in multiplayer systematic (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage
- Now returns items in the order that you found them, rather than in reverse order
- Now utilizes Crowbars
- Hermit Crab
- Stages
- Bazaar Between Time
- Now allows you to reroll shop contents, at the cost of 1/2/4/8 satellite coins
- Wetland Aspect
- Altered degree layout to add more diagnosable landmark areas
- Sky Meadows
- Reduce initial map teras spawns by -24%
- Bazaar Between Time
Prime of Life
- Various optimizations, both small and sizeable! Let us know if the game is running amend (or worse…)
- Added an option in settings to disable Screen Distortion, like from exploitation Spinel Tonic, since many users according motion sickness from the effect.
- Added an team-colored area indicators for attacks from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Nihility Reavers. Remove area indicators for attacks from Beetle Guards.
- Nontextual matter Updates
- Update visuals for Cannoneer Drone, Machine gunner Turret, Backup man Drones, and Healing Drones to tally other assets
- Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match other assets
- Update visuals for Active Fungus, Soldier's Syringe, Squid Polyps, Unadventurous Slug, Goat Hoof, Gesture of the Drowned, Rusty Key, and Leeching Seed to match other assets
- Update visuals for all broken drones to be easier to see
- Update visuals for missiles
- Update damage numbers to atomic number 4 more legible
- Update skin visuals for Huntress, MUL-T, Loader, and Artificer
- Raise trail hitboxes from Burning elites are no longer spherical and properly mate the visuals
- Reduced screen shake and post-process brightness on Magma Worm. Clean up projectiles to be less opaque.
- Survivor Logs now require you to beat the game at the least once with that survivor
- Updated the Overhang Safeguard visuals when they spawn from a Beetle Gland to digest out more
- Improved Sticky Bomb's logic for sticking to enemies
- Now show ambient level on the HUD
- Close level capital increased from 94 to 99
- Allow for scripted combat encounters, like Aurelionite or Alloy Worship Unit, to spawn as elites if Artifact of Purity is enabled
- Add indomitability earlier into player spawning to reduce chance of dying instantly on entering a map
- Update Senior pilot's Supply Drop along controllers having not-self-generated reversed controls
Bug Fixes
- Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
- Fixed whopping rocks in Titanic Plains clipping into the camera
- Altered geometry slightly to make more trying to accidentally go out of bounds connected many stages
- Uninhabited Aqueduct now has defensive tar fully circling outside of the play area
- Fixed Korean linguistic process characters missing in certain cases
- Fast close to animation issues on the Loader
- Determinate physics issues with Ranger's Frag Grenades
- Firm certain drones not having 360° vision, causation them to lash out operating theater heal less
- Fixed Satellite Chimaera's death animations not coordinated the secure timings
- Fixed more occlusion issues in Sundered Grove and other maps that causa objects to disappear at certain tv camera angles
- Frozen certain survivors not removing their limbs when picking up Apostle Paul's Goat Hoof or the Royal Capacitor
- Fixed Helfire Tint's burning essence being showtim
- Fixed Chain Lightning and Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene
- Fixed Miniskirt Mushrums making hitboxes that were not being clean finished, potentially causation infinite objects in the scene
- Firm certain effects incorrectly rendering while the player has invisibility
- Fixed enemy Beetle Guards not appearance in Void Fields operating room with Artifact of Dissonance
- Taped Vultures having base wellness regeneration
- Fixed the closing chronological sequence explosions absent an assurance check, causation it to fire additional projectiles for all client in the game
- Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an additional projectile for every client in the game
- Fixed noncontinuous drones spawning undercover
- Fixed several monsters playing end sounds and creating the customary sensory system effects when vanished aside Void Reavers
- Engineer Grenades now properly play impact sounds
- Fixed Alien Head particles not being affected by invisibleness
- Fixed Titan's laser lock-on only beingness premeditated at one time, rather than continuously re-evaluating
- Fixed Titan's optical maser lock-on not respecting invisibility
- Fixed clients not being able to use the exit portal site in A Moment, Fractured
- Fixed 3840×1080 resolutions being ineffectual to navigate the Server Browser
- Fixed the last boss's crystals not being right buff-colored
- Enemies World Health Organization are confused, fixed, or shocked no longer continue to act
- Fixed dedicated server sometimes capturing the mouse cursor
- Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-innkeeper players
- Unadjustable game browser not filtering out lobbies and servers running on a different version of the pun
- Fixed Solus Control Unit not existence selected as a boss ascribable a misconfigured breed card
Known Issues
- Bandit's doppelganger derriere withal be located by its halo while ultraviolet
- dont make Pine Tree State say it again
Source: https://www.gamerevolution.com/guides/677329-risk-of-rain-2-anniversary-update-patch-notes
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